A safe path. A tempting detour.
Continuous ground, optional upper rewards, two enemies and a midpoint checkpoint. The upper platforms leave headroom over the lower route.
Play Discovery →CircuitFoxes made Datakin. We made two new routes, with permission to share the edited game. Take one further with your own AI.
FREE BROWSER PLAY · NO ACCOUNT · LEVEL-LAYOUT REMIX
Credit: CircuitFoxes (original game, art and music); Game Commons (Discovery route)
Reuse: Creator-permitted edited ROM; level geometry MIT; emulator MPL-2.0. Not an open-source game engine.
Source, ancestry & licence notices →Route-specific current capture pending; emulator running with black canvas is not verified gameplay.
Credit: CircuitFoxes (original game, art and music); Game Commons (Challenge route)
Reuse: Creator-permitted edited ROM; level geometry MIT; emulator MPL-2.0. Not an open-source game engine.
Source, ancestry & licence notices →No exact-route current capture; shared base image is not Challenge evidence.
Credit: CircuitFoxes (original game, art and music); GameCommons dev (internal level demonstration)
Reuse: Creator-permitted edited ROM; level geometry MIT; emulator MPL-2.0. Not an open-source game engine.
Source, ancestry & licence notices →No exact changed-route capture; base image must not substitute for internal roundtrip.
Continuous ground, optional upper rewards, two enemies and a midpoint checkpoint. The upper platforms leave headroom over the lower route.
Play Discovery →Three short ground gaps and four enemies change the risk. Keep the reward routes—or let your AI move them somewhere new.
Play Challenge →A small, reproducible example of source retrieval, level adaptation, private return and separate curator approval. Not an independent creator submission or automatic game mashup.
Uses the existing v3 internal example: Training title becomes INTERNAL QA and the first optional pickup moves eight pixels right. Geometry, checkpoint and exit are unchanged; the other 16 slots are preserved.
Original by CircuitFoxes. Level editing only; engine/art/music retain creator terms. A private brief was inspected, then separately approved in source control. Marking reviewed alone never publishes.
Ask your own assistant: “Add an optional upper reward route to Relay Discovery. Keep the ground path safe, preserve the checkpoint and exit, then build and test a separate ROM.”
Extract once. The workshop folder is ready. Python 3.10+ only; no account or extra packages. Try the clearly labelled internal example:python remix_next.py relay-discovery.gba.gz example-route.json My-Relay.gba
Kit hashes and complete file list
This opens level design, not Datakin’s full engine. Engine code, art and music are not MIT-licensed here. The original workshop UI needs the original unmodified game; our helper works directly from the permitted Relay base.
Play, download and support the original Datakin: Server Delver ↗
CircuitFoxes permitted redistribution of edited ROMs with a link back. Their game engine, artwork and music retain their own rights. The workshop and our new route geometry are MIT; the separate emulator is MPL-2.0.
Permission record · Creator’s own words ↗ · Pinned workshop source ↗
Two alternative Training-stage layouts: geometry, pickups, checkpoint, enemies and cache placement. No new engine mechanics, characters, music or art. The other 16 stage records remain unchanged.
Exact ROM integrity, route validation and patch/readback. Desktop Chrome boot, entry into the remixed Training stage, movement and jumping. Full completion, mobile gameplay and an independent creator remix remain unverified.
Exact versions, hashes & lineage · Original draft checks (historical)