{"format":"game-commons-external-godot-projects-v1","reviewedOn":"2026-10-20","scope":"Independent source-linked Godot projects. Original creators host the game and repository; these are not Game Commons submissions, endorsements or locally hosted builds. Live games may differ from the pinned source.","projects":[{"id":"tactical-slash","title":"Tactical Slash","creator":"Sion RGB","genre":"3D TACTICAL RPG","engine":"Godot 4.7 / typed GDScript / Compatibility renderer","description":"Lead a swordsman, archer and priest through a turn-based 3D battle. Position your squad, use line of sight, heal allies and outplay class-aware enemy AI.","remixIdea":"What would a new mission or a fourth character class change?","playUrl":"https://sion-rgb.github.io/tactical-slash/","repository":"https://github.com/sion-rgb/tactical-slash","commit":"8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727","sourceUrl":"https://github.com/sion-rgb/tactical-slash/tree/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727","archiveUrl":"https://github.com/sion-rgb/tactical-slash/archive/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727.zip","handoffUrl":"/godot/tactical-slash-assistant-handoff.txt","codeLicense":"MIT — original Tactical Slash code, copyright 2026 Sion RGB","assetLicense":"CC0 1.0 — KayKit models by Kay Lousberg, Nature Kit by Kenney, Cloud Layers HDRI by Greg Zaal / Poly Haven. Retain the asset inventory and original notices.","licenseUrl":"https://github.com/sion-rgb/tactical-slash/blob/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727/LICENSE","assetLicenseUrl":"https://github.com/sion-rgb/tactical-slash/blob/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727/THIRD_PARTY_ASSETS.md","setupUrl":"https://github.com/sion-rgb/tactical-slash/blob/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727/README.md","image":"/godot/tactical-slash-gameplay.webp","imageAlt":"Actual Tactical Slash gameplay, with a three-character squad on a 3D tactical grid.","imageStatus":"Actual Chrome gameplay capture on 20 October 2026, cropped to the canvas; no gameplay content altered.","verification":"Pinned README, MIT source licence, asset inventory and six CC0 notices inspected. Official browser game loaded without sign-in in local desktop Chrome; Round 01 appeared, Swordsman A was selected and moved to a blue tile, with Movement complete and Moved: Yes displayed. Full combat, match completion, mobile and local import/build remain unverified.","sourceCompleteness":"Godot source and processed runtime GLB/HDR assets are committed. Original downloaded source-art packs and local Blender/export tools are separate; the pinned README explains how to reproduce processed art. A source archive is not a ready-to-play executable.","requirements":["Use the upstream Godot 4.7 stable requirement; this project was not checked with our hosted 4.6 runtime.","Inspect project.godot, the pinned README, scripts and notices before importing or running downloaded code.","Use the official external browser player to play. This project is linked rather than loaded into the Game Commons Godot iframe."],"imageLabel":"ACTUAL GAMEPLAY CAPTURE","imageCreditUrl":"/godot/media-credits.json"},{"id":"no-survivor-game","title":"No Survivor Game","creator":"Mocas-12","genre":"3D BULLET-HEAVEN ROGUELITE","engine":"Godot 4.7 / GDScript","description":"Pilot a low-poly fighter through waves, bosses and ship evolutions. This complete browser game combines mouse or touch movement, upgrade drafts, multiple weapon patterns and 3D ships.","remixIdea":"Build a new ship form or boss pattern from a real Godot game.","playUrl":"https://mocas-12.github.io/no-survivor-game/","repository":"https://github.com/Mocas-12/no-survivor-game","commit":"c413daa4fd97fe2ea0a71c406be54cf6994bf7c7","sourceUrl":"https://github.com/Mocas-12/no-survivor-game/tree/c413daa4fd97fe2ea0a71c406be54cf6994bf7c7","archiveUrl":"https://github.com/Mocas-12/no-survivor-game/archive/c413daa4fd97fe2ea0a71c406be54cf6994bf7c7.zip","handoffUrl":"/projects/no-survivor-game/brief","codeLicense":"MIT","assetLicense":"Generated art/audio are MIT; ship models are Quaternius Ultimate Spaceships CC0; font is SIL OFL 1.1. Preserve the font notice and asset credits.","licenseUrl":"https://github.com/Mocas-12/no-survivor-game/blob/c413daa4fd97fe2ea0a71c406be54cf6994bf7c7/LICENSE","assetLicenseUrl":"https://github.com/Mocas-12/no-survivor-game/blob/c413daa4fd97fe2ea0a71c406be54cf6994bf7c7/README.md","setupUrl":"https://github.com/Mocas-12/no-survivor-game/blob/c413daa4fd97fe2ea0a71c406be54cf6994bf7c7/README.md","image":"/projects/art/no-survivor-game.webp","imageAlt":"A low-poly player spacecraft fires at enemy ships against a starfield in No Survivor Game.","imageLabel":"UPSTREAM GAMEPLAY SCREENSHOT","imageCreditUrl":"/projects/art/credits.json","imageStatus":"Actual upstream gameplay screenshot, not generated illustration.","verification":"Pinned README, MIT code/generated-art grant, CC0 model credit and included screenshot inspected. Official browser game loaded without sign-in in desktop Chrome; Start entered live play and score advanced from 0 to 10. Full run, bosses, mobile and local Godot build remain unverified.","sourceCompleteness":"Complete Godot project, scenes, scripts, generated art/audio tools, model assets and web export setup are in the repository. No external game runtime service is required.","requirements":["Open the pinned Godot 4.7 project in Godot or rebuild the Web export using the included export preset.","Expect about a 40 MB first browser load for the engine; later loads can use browser cache.","Keep the Quaternius CC0 model credit and font OFL notice when redistributing."]},{"id":"godot-reversi","title":"Godot Reversi","creator":"Regi Ellis","genre":"BOARD STRATEGY","engine":"Godot 4.7 / GDScript","description":"A complete Reversi game with a polished, code-drawn interface and an approachable Godot project. Its author presents it as a teaching example built with AI agents and a live editor.","remixIdea":"Give a classic board game a new opponent or learning mode.","playUrl":"https://regiellis.github.io/godot-reversi/","repository":"https://github.com/regiellis/godot-reversi","commit":"70586efafbc762efa16f5680ca0b90366eccc698","sourceUrl":"https://github.com/regiellis/godot-reversi/tree/70586efafbc762efa16f5680ca0b90366eccc698","archiveUrl":"https://github.com/regiellis/godot-reversi/archive/70586efafbc762efa16f5680ca0b90366eccc698.zip","handoffUrl":"/projects/godot-reversi/brief","codeLicense":"MIT","assetLicense":"The game, widget kit and board renderer are MIT; bundled sound effects are CC0 and Bungee font is SIL OFL 1.1. See NOTICE and included font licence.","licenseUrl":"https://github.com/regiellis/godot-reversi/blob/70586efafbc762efa16f5680ca0b90366eccc698/LICENSE","assetLicenseUrl":"https://github.com/regiellis/godot-reversi/blob/70586efafbc762efa16f5680ca0b90366eccc698/README.md","setupUrl":"https://github.com/regiellis/godot-reversi/blob/70586efafbc762efa16f5680ca0b90366eccc698/README.md","image":"/projects/art/godot-reversi.webp","imageAlt":"A code-drawn Reversi board on the Godot Reversi title card.","imageLabel":"PROJECT TITLE CARD · NOT GAMEPLAY","imageCreditUrl":"/projects/art/credits.json","imageStatus":"Upstream illustrative title card, not a gameplay capture. Original text and code-drawn board retained.","verification":"Pinned README and licence/NOTICE inspected. In desktop Chrome the official browser build loaded without sign-in; a normal-computer match started, one legal black move was accepted, the computer responded and the board reached 3–3. Full match, mobile and local project import remain unverified.","sourceCompleteness":"Complete Godot game snapshot with scenes, scripts, generated board/UI and bundled sound/font assets. It is a teaching artifact and is not maintained as a standalone product.","requirements":["Open the pinned project with Godot 4.7 or use the author's browser build.","The repository is a one-way snapshot; upstream issues and changes are tracked in the original godot-mcp-go repository.","Preserve bundled CC0/OFL notices as applicable."]}]}
