SLIPSTREAM — REPRODUCIBLE REMIX WORKFLOW Original: Catalin (ctb111) Pinned source: https://github.com/ctb111/slipstream-racing-game/tree/3baf4ec6ea617861663bcec41bf3fbc13fb65ea2 Archive: https://github.com/ctb111/slipstream-racing-game/archive/refs/tags/v1.0.0.zip Observed archive SHA-256: 7f54508de666a807ffd7f9ba2e9e449c4808a83f8b721239343b0dfbdc1b8fb7 Observed bytes: 417372471. GitHub may re-encode archives: a changed hash requires file-by-file correspondence review, not silent acceptance. 1. Keep a verified original untouched and work in a separate copy. Reject unsafe archive paths/symlinks. Review code and dependencies before execution. Use official Godot 4.7.x; upstream developed with 4.7.2. No install, import or execution is performed by this page. 2. Read pinned docs/ARCHITECTURE.md and docs/HOWTO-add-a-track.md. Add a unique track id to scripts/track/track_defs.gd TrackDefs.TRACKS; preserve original tracks. Optional dressing/theme/terrain files should use that id. Keep the original detailed visual direction; no placeholder track presented as finished. 3. Record exact edited files, your source commit, engine version and full build instructions. Validate original and changed track under equal settings. Test controls, checkpoints/laps, restart, pause, AI, collisions, cameras, frame rate and save behavior. Headless results are not graphical playtests. Never invent a passed check. 4. Preserve these notices: LICENSE; CREDITS.md; assets/CREDITS.txt; assets/CREDITS_INGAME.txt; assets/cars/CREDITS_cars.txt; assets/wildlife/CREDITS_wildlife.txt; assets/fonts/OFL.txt; assets/people/CREDITS_people.txt; assets/trackside/CREDITS_trackside.txt; assets/vegetation/CREDITS_vegetation.txt; assets/materials/CREDITS_materials.txt; assets/road/CREDITS_road.txt; assets/themes/CREDITS.txt; assets/trackside/src/fonts/PermanentMarker-LICENSE.txt; assets/trackside/src/fonts/RockSalt-LICENSE.txt; assets/trackside/src/fonts/SedgwickAveDisplay-OFL.txt; assets/trackside/src/fonts/Bungee-OFL.txt. Code: Original code MIT; retain LICENSE and identify your changes. Do not apply MIT to all third-party artwork. Assets: Retain CREDITS.md and all assets/**/CREDITS* and font licences. CC BY/CC BY-SA and other component terms remain; Datsun and graffiti/billboard assets include share-alike obligations. 5. Publish your own source and runnable release only when authorised and component terms are satisfied. Include your immutable revision/hash and CHANGELOG; retain every ancestor. The full source exceeds the experimental 224 MiB native bundle limit; do not omit assets to squeeze it in or present a delta as a complete game. 6. Return the public HTTPS references using https://game-commons-captain.thabiggdogg420.chatgpt.site/remix-return?project=slipstream-racing-game . Parent/terms are prefilled only as a starting point. Your own source/build links, changes, validation and explicit sharing confirmation remain required. The existing 3,000-character private review brief does not upload, execute, approve or publish a game. Our Orbital family remains a separate unaccepted native candidate; PC work is stopped and graphical acceptance unresolved. This original-source workflow does not distribute its private overlay or claim native gameplay acceptance.