{
  "id": "star-circuit",
  "title": "Star Circuit",
  "version": 2,
  "date": "2026-10-21",
  "status": "playable-development-prototype",
  "parents": [
    {
      "title": "Apex Formula",
      "repository": "https://github.com/bridge-mind/apex-formula",
      "commit": "e5292b85c9a8773fd2a5e2b55df570d5da963488",
      "creator": "BridgeMind and contributors",
      "license": "MIT",
      "source": "https://github.com/bridge-mind/apex-formula/archive/e5292b85c9a8773fd2a5e2b55df570d5da963488.zip",
      "play": "https://bridge-mind.github.io/apex-formula/",
      "contribution": "Circuit definitions, TrackSpline and geometry builder, racing line and driver AI, race state, camera, minimap and rendering pipeline. Ground contact physics is replaced by guided flight dynamics."
    },
    {
      "title": "Space Pirates",
      "repository": "https://github.com/BabylonJS/SpacePirates",
      "commit": "8abceefbda9176be192e74ceb7030f5bd31d7ea5",
      "creator": "Babylon.js team, @PatrickCRyan, @skaven_, @DarraghBurke_ and contributors",
      "license": "Apache-2.0",
      "source": "https://github.com/BabylonJS/SpacePirates/archive/8abceefbda9176be192e74ceb7030f5bd31d7ea5.zip",
      "play": "https://spacepirates.babylonjs.com/",
      "contribution": "Valkyrie and Raider GLB spacecraft; adapted Agent.goToward steering, target selection, faction-partitioned projectile pooling and homing pursuit. Babylon renderer and NodeMaterials replaced with Three equivalents."
    }
  ],
  "runtime": [
    {
      "url": "/remixes/star-circuit/v2/game.js",
      "bytes": 1615879,
      "sha256": "a0cdab611392b8ede6d9dbea0196a697c28f07114ecdd08041ff206709a912ca"
    },
    {
      "url": "/remixes/star-circuit/raider_mesh.glb",
      "bytes": 6185632,
      "sha256": "56e6b43c4e53a1821a6ee4f62ec774f4ecf659e3b835f5563ff6825db184a1fc",
      "virtualPath": "/spacepirates/raider_mesh.glb"
    },
    {
      "url": "/remixes/star-circuit/valkyrie_mesh.glb",
      "bytes": 7107380,
      "sha256": "80519cc596557bb905f3405d17b852a6e89d3827b6b63bd56b15d1d41e2db18f",
      "virtualPath": "/spacepirates/valkyrie_mesh.glb"
    }
  ],
  "source": {
    "url": "/remixes/star-circuit/star-circuit-source-v2.zip",
    "bytes": 12933275,
    "sha256": "cc7357e87141b831cf7314139ba7edb1b6a3e4d73ba7c3dfb8ebc78584631068"
  },
  "missions": 3,
  "controls": "A/D strafe and bank; W throttle, S brake; Shift boost; Q/E altitude; F fire; X missile; J flight stabiliser; Esc pause. Guided route, assisted targeting.",
  "rights": "Apex Formula and new original code MIT; Space Pirates adaptations and spacecraft Apache-2.0; dependency notices retained.",
  "scope": "Single-runtime source adaptation: orbital course racing + spacecraft combat. Not an automatic game generator or a finished AAA game.",
  "gameVersion": "1.0.1",
  "previousVersion": {
    "manifest": "/remixes/star-circuit/v1.json",
    "sourceSha256": "d73f059fafbd34cb58410c405c726bb8748f2a8d24c0e2f85b1e01a32d68ff23"
  },
  "changes": "Refresh terminal HUD before invoking the result callback. No gameplay balance or assets changed.",
  "handoff": "/remixes/star-circuit/assistant-handoff-v2.txt"
}
