THE FULL CATALOGUE / SOURCE + EVIDENCE

A closer look at your next base.

Browse by mechanics and genre. Play at the creator’s site, then give a suitable source base to your AI. Play-only references stay labelled.

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Choose a genre. Find your game.

26 independent games.
Play at the creator’s site. Source and reuse terms vary.

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All games 26

Counts are external game listings, not locally hosted games or completed quality reviews. Search and filters also include matching hosted games below, counted separately.

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0 hosted games / remixes · 26 external games matching “0 A.D.” + 1 separately reviewed remix return · Original creators credited. Code and artwork terms are shown separately.

Showing matching hosted games, external games and reviewed returns. Browse all hosted browser games & remixes →

Creatures face off on the hexagonal Dark Forest battlefield in Ancient Beast.PLAY IN BROWSER
TACTICAL STRATEGYBROWSER

Ancient Beast

What would your own creature faction play like?

Browser play / demoSource available

Play check: Startup partly tested; full playtest pending

Reuse: Source linked; check code and asset terms before remixing.

Full play status & limits

Play: Browser at creator’s site

Remix: Pinned source; local build unverified; manual project setup and return review.

Runtime: Browser; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Official v0.5.1-alpha player opened in local Chrome without sign-in; a two-player hotseat match reached Round 1 and the Delay Unit control changed the unit state. Full match, multiplayer, mobile and local-source build remain unverified.

Remix with your AI →

A first idea: Add a beginner training scenario using existing creatures, with clear explanations of range and turn order.

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Source, setup & reuse terms

Build an army of creatures with distinct abilities and fight across a hex battlefield. A substantial browser strategy game with an existing playable hotseat mode.

Code & assets

Code: AGPL-3.0
Assets: CC BY-SA 4.0 artwork and audio; retain individual author credits. Name and logo are trademarks of Freezing Moon.

Original licence notices ↗

What you need

Upstream repository plus package dependencies. Dependency installation and a local build are required; the source ZIP is not a ready-to-play game.

  1. For a local remix, install Git and the Bun version specified by the pinned package.json.
  2. Inspect the pinned contribution guide, dependency scripts and asset notices before installing dependencies.
  3. The official player is a separate deployed release; this pinned development source is not claimed to reproduce it.

Reviewed source d37961462eb91f97e81710ede456346148cd2522

Official v0.5.1-alpha player opened in local Chrome without sign-in; a two-player hotseat match reached Round 1 and the Delay Unit control changed the unit state. Full match, multiplayer, mobile and local-source build remain unverified.

  • If you run a modified network version, preserve the AGPL source-availability obligations.
  • Use a distinct name for your fork and preserve attribution; do not imply official endorsement.

1,882 GitHub stars · Repository not archived
Checked 2026-10-19 · latest push 2026-10-16

Saved GitHub information.

Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.

Image sources & credits ↗

Green microbes swim through nutrient clouds in the playable microbe stage of Thrive.GET DESKTOP GAME
EVOLUTION SIMULATIONDESKTOP

Thrive

Change one survival rule. Watch life adapt.

Desktop downloadSource available

Play check: Gameplay unverified by Game Commons

Reuse: Source linked; check code and asset terms before remixing.

Full play status & limits

Play: Desktop download at creator’s site

Remix: Pinned source; local build unverified; manual project setup and return review.

Runtime: Desktop; check official release support; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Pinned README, GPL/mod exception, asset licence and setup instructions inspected. No local import, native build, game startup or remix has been verified by Game Commons.

Remix with your AI →

A first idea: Adjust one environmental simulation parameter in a separate fork, then compare the same starting conditions and record the effect. First establish an unchanged baseline build.

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Source, setup & reuse terms

An evolution game with a playable microbe stage, cell editing and simulation systems. A much larger Godot starting point for exploring life, environments and biological trade-offs.

Code & assets

Code: GPL-3.0-or-later with upstream mod-linking exception
Assets: Asset directory includes CC BY-SA 3.0 terms; preserve per-asset and bundled third-party notices. Some raw editable assets live in a separate repository.

Original licence notices ↗ · Asset notices ↗

What you need

Requires Git LFS assets, native dependencies and external tools. Some editable art sources are in Thrive-Raw-Assets. Game Commons does not mirror these files.

  1. Install Git LFS and use the exact Godot, .NET and native-library setup specified in the pinned guide.
  2. Clone and check out the pinned commit, then fetch its LFS objects. A GitHub source ZIP is not a complete asset handoff.
  3. Read the pinned setup guide before opening the project; this is not an ordinary GDScript-only starter.

Reviewed source cf7a24827740a12a1a48580f7972378ce564d360

Pinned README, GPL/mod exception, asset licence and setup instructions inspected. No local import, native build, game startup or remix has been verified by Game Commons.

  • Fetch real LFS objects rather than treating pointer files as assets.
  • Keep the project's own licences and contribution policy; an open licence does not mean upstream maintainers accept AI-generated submissions.

3,767 GitHub stars · Repository not archived
Checked 2026-10-19 · latest push 2026-10-19

Saved GitHub information.

Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.

Image sources & credits ↗

A sprawling shapez factory routes shapes through conveyors and processing machines.PLAY IN BROWSER
FACTORY AUTOMATIONBROWSER

shapez

What if your factory had a completely different goal?

Browser play / demoSource available

Play check: Gameplay unverified by Game Commons

Reuse: Source linked; check code and asset terms before remixing.

Full play status & limits

Play: Browser at creator’s site

Remix: Pinned source; local build unverified; manual project setup and return review.

Runtime: Browser demo; desktop; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Official browser demo and pinned README/licence reviewed. Local build, full game completion and raw-art reconstruction not verified.

Remix with your AI →

A first idea: Change one early factory goal using existing shapes, then compare the tutorial and saved-game behaviour with an unchanged build.

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Source, setup & reuse terms

Build conveyor networks that cut, rotate and combine shapes into increasingly demanding factories.

Code & assets

Code: GPL-3.0
Assets: Retain the repository licence and resource notices. The README links a separate raw-artwork repository that is currently unavailable; do not assume missing artwork is included.

Original licence notices ↗

What you need

Original game code and packaged resources. The linked separate raw-artwork repository returned 404 during review; this is not a promise of a complete raw-art pipeline.

  1. Use the pinned README: Node.js 16, Yarn, Java and ffmpeg are required by the original build pipeline.
  2. The original repository is no longer actively maintained; its README points to a separate Community Edition with different build requirements.
  3. Work on game logic using the included resources first. Rebuilding or replacing raw artwork requires a separate asset audit.

Reviewed source 8a79de5255fb6756f3a1d26579b1e9bc36e0c811

Official browser demo and pinned README/licence reviewed. Local build, full game completion and raw-art reconstruction not verified.

  • The free browser demo and the pinned development source may differ.
  • Use distinct fork branding; preserve code and resource notices.

6,991 GitHub stars · Repository not archived
Checked 2026-10-19 · latest push 2026-09-07

Saved GitHub information.

Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.

Image sources & credits ↗

NO GAMEPLAY IMAGE INCLUDED

Source candidate · external play

INVESTIGATION / NARRATIVE PUZZLEBROWSER

Selk

Read between the records. Decide what the evidence means.

Browser play / demoSource availableFree external browser game; fictional name used for gameplay, not account creation

Creator’s ClaudeGameDev release describes AI-assisted development; creator-reported, not an independently measured authorship claim.

Reuse: GPL code, CC BY-SA story, CC0 original illustrations and OFL fonts retain separate obligations. No proprietary reference imagery included.

Play check: Hands-on inspected 29 Oct 2026: Reports 1, 2 and 3A accepted; full story not assessed

Reuse: Source linked; check code and asset terms before remixing.

Full play status & limits

Play: Browser at creator’s site

Remix: Pinned source; local build unverified; manual project setup and return review.

Runtime: Browser — desktop inspected; mobile not tested; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Hands-on inspected 29 October 2026 on the official external game using fictional name Mira: explored site, lab, gate, structure and archive records; Reports 1 and 2 accepted; Archive unlocked using an in-game hint; Report 3A accepted by Audit Desk 4. Dense but readable multi-pane text interface. Report 3B, full story/all endings, audio, mobile and save/reload were not tested. Owned game tab closed after inspection. Bounded interaction evidence, not full quality acceptance or verification that the source pin reproduces the live game.

Remix with your AI →

A first idea: First reproduce the pinned original unchanged. Then make one small investigation case with a new evidence chain and report. Keep GPL program source and CC BY-SA story obligations explicit, preserve credits, test report unlocks and provide corresponding modified source. This is a suggested direction, not an existing case-pack importer.

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Source, setup & reuse terms

Investigate conflicting records on Titan, connect evidence and submit reports through a fictional research terminal. Hands-on inspection reached accepted Reports 1, 2 and 3A and unlocked the Archive. The creator describes six endings; no full story or all-ending completion is claimed.

Code & assets

Code: GPL-3.0-only program source. Preserve notices and provide corresponding modified source under the applicable GPL terms when distributing.
Assets: Story and documentation: CC BY-SA 4.0. Original Selk illustrations: CC0 1.0 to the author’s rights; RADIOSOL reference images excluded/not covered. IBM Plex Mono and VT323 fonts: SIL OFL 1.1 with per-font notices. Synthesized audio follows program-source terms; not a separate CC0 sample pack.

Original licence notices ↗ · Asset notices ↗

What you need

Pinned official source repository reviewed. Source/live deployment correspondence and a clean local source build have not been verified; the tested external original remains hosted by its creator.

  1. Open the official browser game. The terminal sign-in is fictional avatar naming, not a real account; use an invented name rather than personal information.
  2. Source is a static website with no package-install/build step according to its pinned README. Follow upstream instructions; an unchanged local source build has not been independently accepted.
  3. For redistribution or adaptation, retain GPL source obligations, CC BY-SA story attribution/share-alike, CC0 illustration provenance and OFL font notices separately. Exclude unlicensed reference images.

Reviewed source e577d592e62c8be3213703fbe10c266a0901876f

Hands-on inspected 29 October 2026 on the official external game using fictional name Mira: explored site, lab, gate, structure and archive records; Reports 1 and 2 accepted; Archive unlocked using an in-game hint; Report 3A accepted by Audit Desk 4. Dense but readable multi-pane text interface. Report 3B, full story/all endings, audio, mobile and save/reload were not tested. Owned game tab closed after inspection. Bounded interaction evidence, not full quality acceptance or verification that the source pin reproduces the live game.

  • Creator describes a perpetual beta; six endings are an upstream feature claim, not six independently tested outcomes.
  • The original has an authorial political-economic viewpoint; it is fiction, not neutral science instruction.
  • RADIOSOL visual references are not included or covered. Do not acquire or redistribute those reference images as part of a remix. Visual similarity has not been independently assessed.
  • Free browser play and source availability do not imply every licence can be combined with any other game. No automatic compatibility, complete source build, security clearance or full quality acceptance claimed.

Image sources & credits ↗

Upstream Freeciv-web 3D illustration; not the Classic+ isometric 2D session tested on 26 October 2026.PLAY IN BROWSER

Upstream 3D illustration—not the tested Classic+ 2D session. Artwork rights review incomplete.

CIVILIZATION STRATEGYBROWSER

Freeciv-web

Rewrite a civilization’s rules, not its entire engine.

Browser play / demoSource available

Play check: Externally play-tested 26 Oct 2026: solo city/production/research and guest save/restore; four turns, full match not assessed

Reuse: Source linked; check code and asset terms before remixing.

Full play status & limits

Play: Browser at creator’s site

Source match: Deployment/source-build match unknown; neither source link is verified to reproduce the tested runtime.

Remix: Pinned source; local build unverified; manual project setup and return review.

Runtime: Browser; game server required.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Observed official-listed Freecivweb.com Classic+ guest single-player: founded Oldenburg, completed Warriors, selected Alphabet research, saved turn 3, restored in a fresh tab and advanced to turn 4 with matching treasury and research. This is a dated four-turn feature test, not full-match acceptance or verification of the pinned upstream source.

Remix with your AI →

A first idea: After an unchanged isolated baseline and rights/security checks pass, make one beginner-interface change that labels unavailable production choices with their missing technology. Preserve game rules and test queue selection, prerequisite completion, production fallback, save and restore. This is a proposed remix, not an implemented module.

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Source, setup & reuse terms

Build cities, direct an economy and guide a civilization against computer or human opponents through a web browser.

Code & assets

Code: AGPL-3.0 client; GPL server
Assets: Per-asset rights review incomplete. Project code grants do not establish blanket rights for tilesets, flags, fonts, sounds, music or screenshots. Visible music listing lacks adjacent per-track notices; this is an evidence gap, not a finding of infringement. Do not redistribute a bundled remix until selected assets and notices are verified.

Original licence notices ↗

What you need

The pinned freeciv/freeciv-web snapshot is a general upstream source reference, not the tested server build. The server links Lexxie9952/fcw.org-server/dev; exact deployed fork commit, matching C-server revision, dependency hashes and asset provenance remain unresolved. Neither complete verified source-to-build correspondence nor a local remix build is claimed.

  1. External play was tested without an account; same-browser guest save/restore worked despite account warnings. Cross-device and long-term guest recovery remain unverified. The tested server closes sessions after 40 minutes of inactivity.
  2. A remix requires a reviewed native C game server, Python WebSocket proxy/process launcher and Java web application; it is not a standalone static HTML upload.
  3. Choose an exact source baseline and separately pin C-server/dependencies/assets. Do not assume latest dev or the catalogue upstream pin equals the live server.
  4. Review acquisition, licenses, installer privileges and sandbox admission before execution. Current dev README says Docker setup is unmaintained; no stock installer execution is authorized by this handoff.

Reviewed source c19ce060fadc99663f8aba3652ca94b07174467c

Observed official-listed Freecivweb.com Classic+ guest single-player: founded Oldenburg, completed Warriors, selected Alphabet research, saved turn 3, restored in a fresh tab and advanced to turn 4 with matching treasury and research. This is a dated four-turn feature test, not full-match acceptance or verification of the pinned upstream source.

  • The external server controls its own availability, accounts and save rules.
  • Serving a modified AGPL client requires corresponding source availability; retain component notices.
  • Tested Classic+ isometric 2D play is not the catalogue illustration of the upstream 3D renderer.
  • The live deployment is not tied to the pinned general upstream commit; exact deployed SHA is unknown.
  • A queued Granary without Pottery produced conflicting postponing/building messages, then changed to Coinage on the next turn. This observed UX issue remains unresolved.
  • No full victory, combat/diplomacy review, independent remix, self-hosting, malware clearance or per-asset clearance is claimed.

GitHub statistics below describe the general upstream repository, not the server-advertised fork.

2,211 GitHub stars · Repository not archived
Checked 2026-10-19 · latest push 2026-03-27

Saved GitHub information.

Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.

Image sources & credits ↗

Official Beyond All Reason screenshot: giant combat robots, tanks, laser beams and explosions fill a rocky battlefield.GET DESKTOP GAME

BAR contributors · official promo image; build/date unknown · Image credits

REAL-TIME STRATEGYDESKTOP

Beyond All Reason

Command an army. Inspect the systems behind the battle.

Desktop downloadSource availableFree website/launcher version; optional paid Steam edition planned with additional single-player content.

Not established as AI-made. Upstream permits disclosed, human-tested AI-assisted code but prohibits AI-generated media contributions.

Reuse: Code available; most art is NC-ND/restricted. Not a whole-game remix kit.

Play check: Not locally play-tested; official external download listed

Reuse: Source linked; check code and asset terms before remixing.

Full play status & limits

Play: Desktop download at creator’s site

Remix: Official source linked; revision and local build unverified; manual project setup and return review.

Runtime: Desktop — Windows / Linux (macOS officially unsupported); network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Official download, repository README, licence, AI policy and screenshot promo permission inspected. No installation, native build, gameplay, full match or remix verified by Game Commons.

Remix with your AI →

A first idea: Inspect one clearly licensed Lua system and follow the official development setup. Review code-only changes separately from restricted art; follow upstream disclosure and human-testing requirements.

Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.

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Source, setup & reuse terms

Substantial large-scale RTS with simulated projectiles, terrain-dependent tactics, economy growth and armies of robots across land, sea and air. Official external alpha+ game, not a hosted Game Commons runtime.

Code & assets

Code: GPL v2 game code; individual file licences apply. Recoil engine is separate.
Assets: Restricted mixed assets: Cremuss models CC BY-SA 4.0; most other models/textures and animations CC BY-NC-ND 4.0, plus per-folder terms and otherwise reserved rights. Not a freely redistributable whole-game remix kit.

Original licence notices ↗ · Asset notices ↗

What you need

Game repository is not a standalone browser build: Chobby, Recoil, submodules and downloaded content are separate dependencies. No immutable runtime/source match established.

  1. A separate working BAR launcher/lobby install fetches the Recoil engine, game content and maps.
  2. Official desktop minimums include 12 GB RAM and GTX 960-class graphics; macOS unsupported. Online play requires an account and valid email.
  3. For code investigation follow upstream development setup with a recursive clone in a .sdd directory; do not redistribute restricted art or assume source ZIP completeness.

Official source linked; immutable revision and release/source match not verified.

Official download, repository README, licence, AI policy and screenshot promo permission inspected. No installation, native build, gameplay, full match or remix verified by Game Commons.

  • Most artwork is NC-ND/restricted. Official listing and promo screenshot permission do not grant game redistribution or art remix permission.
  • Upstream AI-assisted code requires disclosure and human runtime verification; AI-generated media is prohibited in contributions.
  • Current launcher content is mutable; no pinned release/source correspondence verified.

Saved GitHub information.

Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.

Image sources & credits ↗

BananaBread first-person view over a reflective arena pool, showing the weapon HUD.PLAY IN BROWSER
WEB FIRST-PERSON SHOOTERBROWSER

BananaBread

Could you modernize one map, weapon or movement rule?

Browser play / demoSource available

Play check: Startup partly tested; full playtest pending

Reuse: Source linked; check code and asset terms before remixing.

Full play status & limits

Play: Browser at creator’s site

Remix: Pinned source; local build unverified; manual project setup and return review.

Runtime: Browser; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Pinned README and licence statements inspected. In desktop Chrome the official legacy WebAssembly/WebGL build loaded the Colos map, rendered the first-person weapon, health/ammo HUD and accepted a brief W input. Full combat, multiplayer, mobile and local build remain unverified. Upstream is inactive and displayed WebGL capability warnings.

Remix with your AI →

A first idea: Try one small single-player arena change in a separate fork, then establish a modern-browser build before adding maps or network features.

Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.

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Source, setup & reuse terms

A browser port of the Cube 2 first-person shooter with multiplayer, maps and weapons. Its original web build is now a legacy experience, but the source shows how a full 3D arena shooter was brought to the browser.

Code & assets

Code: zlib
Assets: Art assets are CC BY or CC BY-SA; the upstream README says directories without a specific licence default to CC BY. Retain the original author credit and any share-alike terms. Mozilla branding is not included as a reuse grant.

Original licence notices ↗

What you need

Complete source and included game assets; historical Emscripten toolchain required.

  1. Use the pinned repository and its documented Emscripten/Cube 2 build setup; this is not a simple single-file web game.
  2. The project is inactive and its legacy WebAssembly/WebGL runtime may need browser compatibility work.
  3. Keep attribution for all art and verify any per-directory licence before redistributing modified assets.

Reviewed source 455191d2e289f6d67f22c9ec44477ff0814d9aa3

Pinned README and licence statements inspected. In desktop Chrome the official legacy WebAssembly/WebGL build loaded the Colos map, rendered the first-person weapon, health/ammo HUD and accepted a brief W input. Full combat, multiplayer, mobile and local build remain unverified. Upstream is inactive and displayed WebGL capability warnings.

  • This old project does not meet a modern AAA visual target; treat it as a substantial historical browser FPS source.
  • Preserve zlib and asset-specific terms; do not reuse Mozilla marks or external commercial game assets.

1,452 GitHub stars · Repository not archived
Checked 2026-10-20 · latest push 2022-05-31

Saved GitHub information.

Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.

Image sources & credits ↗

A code-drawn Reversi board on the Godot Reversi title card.PLAY IN BROWSER
BOARD STRATEGYBROWSER

Godot Reversi

Give a classic board game a new opponent or learning mode.

Browser play / demoSource available

Play check: Startup partly tested; full playtest pending

Reuse: Source linked; check code and asset terms before remixing.

Full play status & limits

Play: Browser at creator’s site

Remix: Pinned source; local build unverified; manual project setup and return review.

Runtime: Browser; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Pinned README and licence/NOTICE inspected. In desktop Chrome the official browser build loaded without sign-in; a normal-computer match started, one legal black move was accepted, the computer responded and the board reached 3–3. Full match, mobile and local project import remain unverified.

Remix with your AI →

A first idea: Add a beginner hint or an alternate computer-opponent style, then verify legal moves and end-game scoring against the original rules.

Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.

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Source, setup & reuse terms

A complete Reversi game with a polished, code-drawn interface and an approachable Godot project. Its author presents it as a teaching example built with AI agents and a live editor.

Code & assets

Code: MIT
Assets: The game, widget kit and board renderer are MIT; bundled sound effects are CC0 and Bungee font is SIL OFL 1.1. See NOTICE and included font licence.

Original licence notices ↗

What you need

Complete Godot game snapshot with scenes, scripts, generated board/UI and bundled sound/font assets. It is a teaching artifact and is not maintained as a standalone product.

  1. Native source: upstream requires Godot 4.7+. Source-declared (not runtime-verified here): pinned Web CI targets 4.7.2-stable. Run godot --path . from the extracted project for native play; the author's hosted build runs the original, not your adaptation.
  2. Browser build: pair Godot 4.7.2-stable with the same 4.7.2-stable export templates (template directory 4.7.2.stable). The Web preset needs web_nothreads_release.zip; debug export needs web_nothreads_debug.zip. An installed editor alone is insufficient. Do not infer 4.6.x browser support from native/headless success.
  3. From the project root: mkdir -p build/web/game; godot --headless --path . --import; godot --headless --path . --export-release "Web" build/web/game/index.html. Inspect import/export errors and require nonempty index.html, index.js, index.wasm and index.pck; exit code alone is not proof. Keep the preset non-threaded.
  4. Local browser check: python3 -m http.server 8000 --bind 127.0.0.1 --directory build/web/game; open http://127.0.0.1:8000/ (not file://). This serves the adapted bare game, not the upstream wrapper. Check browser console/network, boot, legal/illegal moves, AI, pause/restart, result/replay, audio after interaction and narrow layout. Record engine/templates, source revision and browser results separately from native tests.
  5. Pinned Web preset: https://github.com/regiellis/godot-reversi/blob/70586efafbc762efa16f5680ca0b90366eccc698/export_presets.cfg ; build reference: https://github.com/regiellis/godot-reversi/blob/70586efafbc762efa16f5680ca0b90366eccc698/.github/workflows/pages.yml . Commands are guidance, not an executed or verified browser build.
  6. The repository is a one-way snapshot; upstream issues and changes are tracked in the original godot-mcp-go repository.
  7. Preserve bundled CC0/OFL notices as applicable.

Reviewed source 70586efafbc762efa16f5680ca0b90366eccc698

Pinned README and licence/NOTICE inspected. In desktop Chrome the official browser build loaded without sign-in; a normal-computer match started, one legal black move was accepted, the computer responded and the board reached 3–3. Full match, mobile and local project import remain unverified.

  • This is a focused board game and teaching example, not a large commercial-scale game.
  • The cover image is an illustrative title card, not an in-gameplay screenshot.
  • Browser adaptation readiness is unverified. Matching engine/export templates and an actual browser playthrough are required; native or headless checks cannot establish browser delivery.

0 GitHub stars · Repository not archived
Checked 2026-10-20 · latest push 2026-09-07

Saved GitHub information.

Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.

Image sources & credits ↗

Cruising Bones official comic-style artwork: skeleton skateboarders and a street-luge rider descend a road beside a black hearse.PLAY IN BROWSER

Official promotional artwork, not a gameplay capture. Creator-reported AI-assisted art. · Image credits

DOWNHILL SKATEBOARDING / SPORTS RACINGBROWSER

Cruising Bones

Skeleton riders. Mountain roads. Comic-book chaos.

Browser play / demoExternal play onlyFree browser alpha at official creator site; future pricing not guaranteed

Creator explicitly says Claude AI and Claude Code were used heavily alongside Magnific, Tripo and human design. Creator-reported AI-assisted development, not independently measured percentage or fully AI-made claim.

Reuse: Official free alpha only. No open-source or asset modification licence established.

Play check: Creator gameplay media reviewed; not hands-on play-tested

Reuse: External original only. No source or remix permission established.

Full play status & limits

Play: Browser at creator’s site

Remix: No source or remix permission established. Official play only.

Runtime: Browser — desktop keyboard/gamepad and touch controls present; devices not tested; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Official HTML and creator public statements reviewed 26 October 2026. Official browser v88 launch attempted in cloud tab 205 at 11:19 UTC; page reports WebGL could not start. No gameplay, completion or save verified. Static feature declarations are not hands-on acceptance or malware clearance. Public creator LinkedIn gameplay demonstration visually inspected 26 October 2026; creator-recorded media only, exact demonstrated build unknown.

External play only. No source or remix permission established. Read play and rights notes →

Source, setup & reuse terms

A free browser alpha about skeleton skateboarders and street-luge riders racing downhill. Official v88 client includes five named courses plus an endless pass, traffic hazards, race variants, story panels, rider customization and local progress. Creator documents AI-assisted development; no Game Commons hands-on playtest yet.

Code & assets

Code: No open-source or modification licence located. Browser-delivered client code is visible, but visibility does not grant remix rights.
Assets: No reusable asset licence or general redistribution permission located. Creator credits Magnific/Nano Banana and Tripo for AI-assisted art; that does not itself grant downstream rights.

Official access and rights disclosures ↗

What you need

Official delivered HTML v88 reviewed statically (inline client logic plus references to local Babylon.js vendor files and separate game assets). No official repository/source archive or open licence identified; this is an external play listing, not a source base.

  1. Open the official game in a WebGL-capable browser; Babylon.js canvas runtime requires functioning graphics.
  2. Keyboard/gamepad/touch interface code is present; runtime performance and device compatibility remain untested here.
  3. Use official play link only. Do not copy game code/assets, host a mirror or promise modification/share-back rights without an applicable licence.

No source repository or modification licence established.

Official HTML and creator public statements reviewed 26 October 2026. Official browser v88 launch attempted in cloud tab 205 at 11:19 UTC; page reports WebGL could not start. No gameplay, completion or save verified. Static feature declarations are not hands-on acceptance or malware clearance. Public creator LinkedIn gameplay demonstration visually inspected 26 October 2026; creator-recorded media only, exact demonstrated build unknown.

  • Early alpha, not a claim of 2005–2015 AAA production quality or completed content.
  • Multiplayer menu is marked Soon/disabled; do not advertise working multiplayer.
  • Current client stores browser progress and a random identifier locally, then sends same-origin opened/run-start/run-end counter pings to /api/hit. Google Fonts domains are referenced. Do not claim no tracking or offline-only operation.
  • Official social-preview artwork has no separate broad reuse licence. It is intended for linking the game; use only an attributed editorial link-preview if that scope is accepted. Do not label artwork open-licensed or a gameplay screenshot.

Image sources & credits ↗

A steam-powered wooden mobile base crosses an alien desert; the game HUD shows survival meters, equipment, a compass and boiler controls.PLAY IN BROWSER

Official creator-supplied gameplay image used as a link preview; not a Game Commons playtest capture. · Image credits

3D SURVIVAL / MOBILE BASEBROWSER

Impossible Journey

Keep a wooden giant moving across an alien desert.

Browser play / demoExternal play onlyOfficial HTML5 game embedded without purchase requirement; optional support link separate.

Creator u/befuddlebug directly credits Opus for implementing the game; itch explicitly discloses AI-assisted code. Model version not established.

Reuse: Free official browser game; no source or modification licence established.

Play check: Creator gameplay media reviewed; not hands-on play-tested

Reuse: External original only. No source or remix permission established.

Full play status & limits

Play: Browser at creator’s site

Remix: No source or remix permission established. Official play only.

Runtime: Browser; first-person desktop controls not hands-on verified; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Creator primary statements, official HTML and genuine supplied gameplay image reviewed 26 October 2026. No hands-on gameplay, completion or save test. Exact screenshot/runtime correspondence unknown.

External play only. No source or remix permission established. Read play and rights notes →

Source, setup & reuse terms

Cross a hostile alien desert aboard a steam-powered wooden mobile base. Creator describes water and heat-crystal fuel scarcity, repair needs, predators, caves, shrines, cities and discovery-led lore.

Code & assets

Code: No open-source or reuse licence located; visible browser-delivered code does not grant remix permission.
Assets: Creator retains rights. Official linking is distinct from mirroring or modifying.

Official access and rights disclosures ↗

What you need

Official browser-delivered runtime visible, but no official repository or open-source licence located. External free-play listing only.

  1. A desktop WebGL-capable browser; keyboard and mouse controls.
  2. Open the official creator-hosted game. No local install or account assessed here.
  3. No source or remix licence established; do not mirror or modify game code/assets.

No source repository or modification licence established.

Creator primary statements, official HTML and genuine supplied gameplay image reviewed 26 October 2026. No hands-on gameplay, completion or save test. Exact screenshot/runtime correspondence unknown.

  • In development; polished completion and substantial-quality acceptance remain unverified.
  • AI assistance is creator-reported; no percentage or fully AI-made claim.
  • Official image is creator-supplied gameplay media, not Game Commons hands-on evidence.

Image sources & credits ↗

A low-poly player spacecraft fires at enemy ships against a starfield in No Survivor Game.PLAY IN BROWSER
3D BULLET-HEAVEN ROGUELITEBROWSER

No Survivor Game

Build a new ship form or boss pattern from a real Godot game.

Browser play / demoSource available

Play check: Startup partly tested; full playtest pending

Reuse: Source linked; check code and asset terms before remixing.

Full play status & limits

Play: Browser at creator’s site

Remix: Pinned source; local build unverified; manual project setup and return review.

Runtime: Browser; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Pinned README, MIT code/generated-art grant, CC0 model credit and included screenshot inspected. Official browser game loaded without sign-in in desktop Chrome; Start entered live play and score advanced from 0 to 10. Full run, bosses, mobile and local Godot build remain unverified.

Remix with your AI →

A first idea: Add one ship evolution or boss attack, then rebuild the web export and compare it against the original gameplay screenshot.

Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.

Download brief

Read or select the full brief
Source, setup & reuse terms

Pilot a low-poly fighter through waves, bosses and ship evolutions. This complete browser game combines mouse or touch movement, upgrade drafts, multiple weapon patterns and 3D ships.

Code & assets

Code: MIT
Assets: Generated art/audio are MIT; ship models are Quaternius Ultimate Spaceships CC0; font is SIL OFL 1.1. Preserve the font notice and asset credits.

Original licence notices ↗

What you need

Complete Godot project, scenes, scripts, generated art/audio tools, model assets and web export setup are in the repository. No external game runtime service is required.

  1. Open the pinned Godot 4.7 project in Godot or rebuild the Web export using the included export preset.
  2. Expect about a 40 MB first browser load for the engine; later loads can use browser cache.
  3. Keep the Quaternius CC0 model credit and font OFL notice when redistributing.

Reviewed source c413daa4fd97fe2ea0a71c406be54cf6994bf7c7

Pinned README, MIT code/generated-art grant, CC0 model credit and included screenshot inspected. Official browser game loaded without sign-in in desktop Chrome; Start entered live play and score advanced from 0 to 10. Full run, bosses, mobile and local Godot build remain unverified.

  • This is a compact indie roguelite, not a 2010-era AAA production.
  • The project reports a large first WebAssembly download; verify current browser loading before building on it.

32 GitHub stars · Repository not archived
Checked 2026-10-20 · latest push 2026-10-18

Saved GitHub information.

Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.

Image sources & credits ↗

NO GAMEPLAY IMAGE INCLUDED

External original · play at creator’s site

STRATEGY / COMPANY ENGINE-BUILDERBROWSER

Monolith

Build your company. Balance growth against technical debt.

Browser play / demoExternal play onlyFree browser play; tutorial and bot turns inspected without login

Creator describes development with Claude. This is creator-reported AI assistance, not an independently measured authorship claim.

Reuse: Play the external original. No source or remix rights established.

Play check: Hands-on inspected 29 Oct 2026: tutorial and bot turns; full match not assessed

Reuse: External original only. No source or remix permission established.

Full play status & limits

Play: Browser at creator’s site

Remix: No source or remix permission established. Official play only.

Runtime: Browser — laptop recommended by creator; mobile not tested; network/server needs unverified.

Quality: No catalogue quality acceptance recorded

Revival: Revival suitability unassessed; no abandonment claim

Hands-on inspected 29 October 2026, official v0.53.8: progressed to tutorial step 6, completed requirements, deployed systems, spent work, ended turns and resolved a quarter. In a separate Medium Botulith match, completed Customer Export, handed off the turn and observed the bot valuation change. Both rooms were exited and the owned tab closed. Cohesive dark strategy-card interface with a readable resource loop; right-side content was cropped at 1144×720 and some icon controls had weak accessible labels. Full-match outcome, reset, save/reload, audio, mobile and online modes were not tested. This is a bounded interaction check, not complete quality acceptance or source-build correspondence.

External play only. No source or remix permission established. Read play and rights notes →

Source, setup & reuse terms

Build a company through card-driven decisions about hiring, revenue, architecture, technical debt and morale. Hands-on inspection covered tutorial actions and a separate bot-match resource loop. The creator also describes pass-and-play, online modes and IPO or AI-race win conditions; those wider modes and outcomes were not tested.

Code & assets

Code: No public source repository or open modification licence identified. Free play does not grant copying or remix rights.
Assets: No downstream asset reuse or redistribution grant identified. Creator-reported AI-made art is not reuse permission.

Official access and rights disclosures ↗

What you need

External original only. No reusable source archive, source revision or modification permission established.

  1. Open the official game in a browser; creator recommends a laptop.
  2. Tutorial access was observed while not logged in. Creator says ranked and agent modes require login; no account was created for review.
  3. Follow the official play link. Do not mirror or remix the game without applicable permission.

No source repository or modification licence established.

Hands-on inspected 29 October 2026, official v0.53.8: progressed to tutorial step 6, completed requirements, deployed systems, spent work, ended turns and resolved a quarter. In a separate Medium Botulith match, completed Customer Export, handed off the turn and observed the bot valuation change. Both rooms were exited and the owned tab closed. Cohesive dark strategy-card interface with a readable resource loop; right-side content was cropped at 1144×720 and some icon controls had weak accessible labels. Full-match outcome, reset, save/reload, audio, mobile and online modes were not tested. This is a bounded interaction check, not complete quality acceptance or source-build correspondence.

  • External availability and access requirements can change.
  • At the tested 1144×720 window, right-side content was cropped; some icon controls lacked clear accessible labels. A larger laptop/desktop window may help, but other sizes were not tested.
  • Full-match outcome, reset, save/reload, audio, mobile and online modes remain untested.
  • Independent editorial listing, not a partnership or security assessment. No game code or artwork is copied.

Image sources & credits ↗

TAKEN FURTHER. PASSED BACK.

Reviewed remix returns.

Separate from the independent game count. Private briefs become public only after a curator selects and validates a record, explicitly approves it and deploys it.

Credit: CircuitFoxes (original game, art and music); GameCommons dev (internal level demonstration)

Reuse: Creator-permitted edited ROM; level geometry MIT; emulator MPL-2.0. Not an open-source game engine.

Source, ancestry & licence notices →

No exact changed-route capture; base image must not substitute for internal roundtrip.

INTERNAL DEMONSTRATION · NOT AN OUTSIDE CREATOR RETURN

Datakin INTERNAL ROUND-TRIP DEMO

A small, reproducible example of source retrieval, level adaptation, private return and separate curator approval. Not an independent creator submission or automatic game mashup.

GameCommons dev (internal demonstration) · Original game by CircuitFoxes

Changes, ancestry and exact source

Uses the existing v3 internal example: Training title becomes INTERNAL QA and the first optional pickup moves eight pixels right. Geometry, checkpoint and exit are unchanged; the other 16 slots are preserved.

MIT workshop and route JSON; retain LICENSE and workshop-source/LICENSE. Full game engine source is not included.

CircuitFoxes engine, artwork and music are not MIT. Edited-ROM redistribution is permitted with the original link; see permission.txt. No broader asset rights or endorsement.

Internal QA: live source kit and all 36 included files verified; exact example rebuilt with zero warnings and other 16 slots unchanged. Same exact output completed in isolated desktop Chrome with checkpoint/reload checks. New public route verification recorded in release evidence; physical mobile and independent creator acceptance remain unverified.

Edited JSON · Build manifest · Complete public record & hashes

Build SHA-256 63bcc62679f8e2f08652801db9d8812a63f5428f44fa60cc3c84179c79efbedb

YOUR PROJECT COULD BE SOMEONE’S BEGINNING

Made a game?
Give it a future.

Finished or unfinished, browser or desktop: suggest your public repository and playable build. Include code and asset licences, what works, and one thing you wanted to build next.

Return a remix for private review →Suggest an existing game →Source-link suggestions are privately reviewed before listing. Small MIT HTML games can also use the prototype’s signed-in uploader. General multi-file uploads are not available. Listings are independent curation, not partnerships or AI-authorship claims. Third-party availability and account requirements can change.

6,706 game listings

26 additional project guides

Play and download at the creators’ sites.

Browser games · Godot games · Free-access reports · All listings

About these listings

Listing, price and licence information is upstream-reported, not our gameplay testing or remix permission. Recommended prioritizes reviewed picks, then source-reported released games with free access, imagery and strong player-rating evidence. These are discovery signals, not our gameplay quality score. Most rated uses sourced rating/review counts, not players. Device and engine filters reflect source reports; Godot is an engine, not a platform or quality certification. Unknown counts rank last. Price reports do not establish original-content rights or working gameplay. Curated source foundations are additional project guides; main search includes their matching entries. The listing count does not silently add or double-count those guides.

6,706 listings in the pinned public snapshot · Source metadata. Original-project links, not hosted copies.

12 shown · 1,044 matching listings

Preview not yet available

UnCiv

Windows · macOS · Linux · Android · Turn-Based Strategy

Other known engine / framework · reported engine/framework

4.8 / 5 · 378 ratings on itch.io

Details · sources, access & rights

Original content reported open

Access cost unverified

Official downloadable itch edition; all displayed itch ratings
Observed 2026-11-02

Current official-page notes

  • Official free desktop/mobile builds. Platform-specific setup required; not a browser game.
Official evidence

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Linux, macOS, Windows, Raspberry Pi, Android. Original engine/tool reports: libGDX.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

Preview not yet available

Super Tilt Bro

Browser / web · Windows · macOS · Linux · Fighting

4.6 / 5 · 122 ratings on itch.io

Details · sources, access & rights

Original content reported free

Access cost unverified

All displayed itch.io ratings for this exact project edition; source snapshot aggregate. Not players, downloads or written-review count.
Snapshot retrieved 2026-11-02; original observation date unknown

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: macOS, Linux, Windows, NES, Web. Original engine/tool reports: not listed.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

Preview not yet available

Strange Adventures in Infinite Space

Windows · macOS · Linux · Roguelike

Other known engine / framework · reported engine/framework

4.6 / 5 · 50 ratings on itch.io

Details · sources, access & rights

Original content reported free

Access cost unverified

All displayed itch.io ratings for this exact project edition; source snapshot aggregate. Not players, downloads or written-review count.
Snapshot retrieved 2026-11-02; original observation date unknown

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Windows, Linux, macOS. Original engine/tool reports: SDL2.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

Preview not yet available

Cro-Mag Rally

Windows · macOS · Linux · Racing

Other known engine / framework · reported engine/framework

4.8 / 5 · 13 ratings on itch.io

Details · sources, access & rights

Original content reported free

Access cost unverified

All displayed itch.io ratings for this exact project edition; source snapshot aggregate. Not players, downloads or written-review count.
Snapshot retrieved 2026-11-02; original observation date unknown

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Linux, Windows, macOS. Original engine/tool reports: SDL2, OpenGL.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

Preview not yet available

1010! Klooni

Android · Puzzle

Other known engine / framework · reported engine/framework

No sourced rating/review count

Details · sources, access & rights

Original content reported open

Access cost unverified

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Android. Original engine/tool reports: libGDX.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

Preview not yet available

2009scape

Browser / web · Windows · macOS · Linux · MMORPG

No sourced rating/review count

Details · sources, access & rights

Original content reported free

Access cost unverified

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Web, Linux, macOS, Windows. Original engine/tool reports: not listed.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

Preview not yet available

2048

Browser / web · Android · iOS · Puzzle

No sourced rating/review count

Details · sources, access & rights

Original content reported open

Access cost unverified

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Web, iOS, Android. Original engine/tool reports: not listed.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

2048 Open Fun Game — official repository project preview (image content not independently reviewed)
Project preview

2048 Open Fun Game

Android · Puzzle

No sourced rating/review count

Details · sources, access & rights

Original content reported open

Access cost unverified

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Android. Original engine/tool reports: KorGE.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Image source and rights

andstatus / project contributors; individual image author unverified · Public upstream project image; individual image reuse rights unknown. Repository visibility, game-code licences and catalogue metadata licence do not grant blanket image permission.

Image provenance

upstream-reported-not-pixel-reviewed; exact owner/repository matches catalogue official source; robots-permitted HTTPS image fetch HTTP 200; format decoded and size checked. Not verified gameplay, not a runtime test.

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

Preview not yet available

2048 Sats

Browser / web · Puzzle

No sourced rating/review count

Details · sources, access & rights

Original content reported free

Access cost unverified

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Web. Original engine/tool reports: not listed.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

2048-in-terminal — official repository project preview (image content not independently reviewed)
Project preview

2048-in-terminal

Linux · Puzzle

No sourced rating/review count

Details · sources, access & rights

Original content reported open

Access cost unverified

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Linux. Original engine/tool reports: ncurses.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Image source and rights

alewmoose / project contributors; individual image author unverified · Public upstream project image; individual image reuse rights unknown. Repository visibility, game-code licences and catalogue metadata licence do not grant blanket image permission.

Image provenance

upstream-reported-not-pixel-reviewed; exact owner/repository matches catalogue official source; robots-permitted HTTPS image fetch HTTP 200; format decoded and size checked. Not verified gameplay, not a runtime test.

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

2048-python official repository screenshot: A 2048 board with numbered tiles in a desktop window.
Screenshot

2048-python

Platform not reported · Puzzle

No sourced rating/review count

Details · sources, access & rights

Original content reported open

Access cost unverified

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: None. Original engine/tool reports: not listed.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Image source and rights

yangshun and project contributors; specific screenshot author not stated · Public project-repository screenshot; specific image reuse licence not verified. Catalogue metadata and code licences are not asserted as image permission.

Image provenance

Exact repository owner/path matched pinned project record; robots permitted fetch; HTTP 200, image decode and gameplay pixels visually checked. Not a runtime test.

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625

Preview not yet available

2048-Qt

Windows · Linux · Puzzle

No sourced rating/review count

Details · sources, access & rights

Original content reported open

Access cost unverified

Discovery evidence

Insufficient recommendation evidence; not a low-quality rating.

Upstream-reported; current installation and runtime unverified.

Original platform reports: Linux, Windows. Original engine/tool reports: Qt.

Saved source caveats

Metadata only · Source linked; reuse terms unreviewed

Source reference

Metadata & provenance

Catalogue provenance

Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).

Open Source Game Clones · retrieved 2026-11-02 · 680e226cabbdde8897da44634de9f077cbb78625