PLAY IN BROWSERTactical Slash
What would a new mission or a fourth character class change?
Play check: Startup partly tested; full playtest pending
Reuse: Source linked; check code and asset terms before remixing.
Full play status & limits
Play: Browser at creator’s site
Remix: Pinned source; local build unverified; manual project setup and return review.
Runtime: Browser; network/server needs unverified.
Quality: No catalogue quality acceptance recorded
Revival: Revival suitability unassessed; no abandonment claim
Pinned README, MIT source licence, asset inventory and six CC0 notices inspected. Official browser game loaded without sign-in in local desktop Chrome; Round 01 appeared, Swordsman A was selected and moved to a blue tile, with Movement complete and Moved: Yes displayed. Full combat, match completion, mobile and local import/build remain unverified.
Remix with your AI →
A first idea: Add one tactical mission or fourth character class, retaining the original asset and source notices.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
Read or select the full brief
Source, setup & reuse terms
Lead a swordsman, archer and priest through a turn-based 3D battle. Position your squad, use line of sight, heal allies and outplay class-aware enemy AI.
Code & assets
Code: MIT — original Tactical Slash code, copyright 2026 Sion RGB
Assets: CC0 1.0 — KayKit models by Kay Lousberg, Nature Kit by Kenney, Cloud Layers HDRI by Greg Zaal / Poly Haven. Retain the asset inventory and original notices.
Original licence notices ↗ · Asset notices ↗
What you need
Godot source and processed runtime GLB/HDR assets are committed. Original downloaded source-art packs and local Blender/export tools are separate; the pinned README explains how to reproduce processed art. A source archive is not a ready-to-play executable.
- Use the upstream Godot 4.7 stable requirement; this project was not checked with our hosted 4.6 runtime.
- Inspect project.godot, the pinned README, scripts and notices before importing or running downloaded code.
- Use the official external browser player to play. This project is linked rather than loaded into the Game Commons Godot iframe.
Reviewed source 8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727
Pinned README, MIT source licence, asset inventory and six CC0 notices inspected. Official browser game loaded without sign-in in local desktop Chrome; Round 01 appeared, Swordsman A was selected and moved to a blue tile, with Movement complete and Moved: Yes displayed. Full combat, match completion, mobile and local import/build remain unverified.
- A compact independent tactical encounter; not a commercial-scale RPG.
- The official browser export may differ from this pinned source. Full match and local build remain unverified.
2 GitHub stars · Repository not archived
Checked 2026-10-20 · latest push 2026-07-13
Saved GitHub information.
Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.


