PLAY IN BROWSERBananaBread
Could you modernize one map, weapon or movement rule?
Play check: Startup partly tested; full playtest pending
Reuse: Source linked; check code and asset terms before remixing.
Full play status & limits
Play: Browser at creator’s site
Remix: Pinned source; local build unverified; manual project setup and return review.
Runtime: Browser; network/server needs unverified.
Quality: No catalogue quality acceptance recorded
Revival: Revival suitability unassessed; no abandonment claim
Pinned README and licence statements inspected. In desktop Chrome the official legacy WebAssembly/WebGL build loaded the Colos map, rendered the first-person weapon, health/ammo HUD and accepted a brief W input. Full combat, multiplayer, mobile and local build remain unverified. Upstream is inactive and displayed WebGL capability warnings.
Remix with your AI →
A first idea: Try one small single-player arena change in a separate fork, then establish a modern-browser build before adding maps or network features.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
Read or select the full brief
Source, setup & reuse terms
A browser port of the Cube 2 first-person shooter with multiplayer, maps and weapons. Its original web build is now a legacy experience, but the source shows how a full 3D arena shooter was brought to the browser.
Code & assets
Code: zlib
Assets: Art assets are CC BY or CC BY-SA; the upstream README says directories without a specific licence default to CC BY. Retain the original author credit and any share-alike terms. Mozilla branding is not included as a reuse grant.
What you need
Complete source and included game assets; historical Emscripten toolchain required.
- Use the pinned repository and its documented Emscripten/Cube 2 build setup; this is not a simple single-file web game.
- The project is inactive and its legacy WebAssembly/WebGL runtime may need browser compatibility work.
- Keep attribution for all art and verify any per-directory licence before redistributing modified assets.
Reviewed source 455191d2e289f6d67f22c9ec44477ff0814d9aa3
Pinned README and licence statements inspected. In desktop Chrome the official legacy WebAssembly/WebGL build loaded the Colos map, rendered the first-person weapon, health/ammo HUD and accepted a brief W input. Full combat, multiplayer, mobile and local build remain unverified. Upstream is inactive and displayed WebGL capability warnings.
- This old project does not meet a modern AAA visual target; treat it as a substantial historical browser FPS source.
- Preserve zlib and asset-specific terms; do not reuse Mozilla marks or external commercial game assets.
1,452 GitHub stars · Repository not archived
Checked 2026-10-20 · latest push 2022-05-31
Saved GitHub information.
Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.





