Counts are external game listings, not locally hosted games or completed quality reviews. Search and filters also include matching hosted games below, counted separately.
14 hosted games / remixes · 26 external games + 1 separately reviewed remix return · Original creators credited. Code and artwork terms are shown separately.
Build conveyor networks that cut, rotate and combine shapes into increasingly demanding factories.
Code & assets
Code: GPL-3.0 Assets: Retain the repository licence and resource notices. The README links a separate raw-artwork repository that is currently unavailable; do not assume missing artwork is included.
Original game code and packaged resources. The linked separate raw-artwork repository returned 404 during review; this is not a promise of a complete raw-art pipeline.
Use the pinned README: Node.js 16, Yarn, Java and ffmpeg are required by the original build pipeline.
The original repository is no longer actively maintained; its README points to a separate Community Edition with different build requirements.
Work on game logic using the included resources first. Rebuilding or replacing raw artwork requires a separate asset audit.
Command customizable vehicles, research technologies and rebuild after a global catastrophe in a substantial 3D RTS.
Code & assets
Code: GPL-2.0-or-later Assets: GPL material plus exceptions in COPYING.NONGPL, including CC BY-SA 3.0, CC0, OFL and other dependency/resource licences. Retain individual notices.
Source requires Git submodules and revision information. No misleading complete ZIP is offered. Use the upstream clone/build instructions and optional video package.
Use a recursive Git clone and check out the pinned commit, then update submodules recursively.
The upstream README explicitly warns against GitHub Download ZIP: it lacks submodules and revision information.
Use the documented CMake/toolchain setup; campaign videos are a separate optional download.
Play check: Externally play-tested 26 Oct 2026: solo city/production/research and guest save/restore; four turns, full match not assessed
Reuse: Source linked; check code and asset terms before remixing.
Full play status & limits
Play: Browser at creator’s site
Source match: Deployment/source-build match unknown; neither source link is verified to reproduce the tested runtime.
Remix: Pinned source; local build unverified; manual project setup and return review.
Runtime: Browser; game server required.
Quality: No catalogue quality acceptance recorded
Revival: Revival suitability unassessed; no abandonment claim
Observed official-listed Freecivweb.com Classic+ guest single-player: founded Oldenburg, completed Warriors, selected Alphabet research, saved turn 3, restored in a fresh tab and advanced to turn 4 with matching treasury and research. This is a dated four-turn feature test, not full-match acceptance or verification of the pinned upstream source.
A first idea: After an unchanged isolated baseline and rights/security checks pass, make one beginner-interface change that labels unavailable production choices with their missing technology. Preserve game rules and test queue selection, prerequisite completion, production fallback, save and restore. This is a proposed remix, not an implemented module.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
Build cities, direct an economy and guide a civilization against computer or human opponents through a web browser.
Code & assets
Code: AGPL-3.0 client; GPL server Assets: Per-asset rights review incomplete. Project code grants do not establish blanket rights for tilesets, flags, fonts, sounds, music or screenshots. Visible music listing lacks adjacent per-track notices; this is an evidence gap, not a finding of infringement. Do not redistribute a bundled remix until selected assets and notices are verified.
The pinned freeciv/freeciv-web snapshot is a general upstream source reference, not the tested server build. The server links Lexxie9952/fcw.org-server/dev; exact deployed fork commit, matching C-server revision, dependency hashes and asset provenance remain unresolved. Neither complete verified source-to-build correspondence nor a local remix build is claimed.
External play was tested without an account; same-browser guest save/restore worked despite account warnings. Cross-device and long-term guest recovery remain unverified. The tested server closes sessions after 40 minutes of inactivity.
A remix requires a reviewed native C game server, Python WebSocket proxy/process launcher and Java web application; it is not a standalone static HTML upload.
Choose an exact source baseline and separately pin C-server/dependencies/assets. Do not assume latest dev or the catalogue upstream pin equals the live server.
Review acquisition, licenses, installer privileges and sandbox admission before execution. Current dev README says Docker setup is unmaintained; no stock installer execution is authorized by this handoff.
Observed official-listed Freecivweb.com Classic+ guest single-player: founded Oldenburg, completed Warriors, selected Alphabet research, saved turn 3, restored in a fresh tab and advanced to turn 4 with matching treasury and research. This is a dated four-turn feature test, not full-match acceptance or verification of the pinned upstream source.
The external server controls its own availability, accounts and save rules.
Tested Classic+ isometric 2D play is not the catalogue illustration of the upstream 3D renderer.
The live deployment is not tied to the pinned general upstream commit; exact deployed SHA is unknown.
A queued Granary without Pottery produced conflicting postponing/building messages, then changed to Coinage on the next turn. This observed UX issue remains unresolved.
No full victory, combat/diplomacy review, independent remix, self-hosting, malware clearance or per-asset clearance is claimed.
GitHub statistics below describe the general upstream repository, not the server-advertised fork.
Revival: Revival suitability unassessed; no abandonment claim
Pinned README and licence statements inspected. In desktop Chrome the official legacy WebAssembly/WebGL build loaded the Colos map, rendered the first-person weapon, health/ammo HUD and accepted a brief W input. Full combat, multiplayer, mobile and local build remain unverified. Upstream is inactive and displayed WebGL capability warnings.
A first idea: Try one small single-player arena change in a separate fork, then establish a modern-browser build before adding maps or network features.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
A browser port of the Cube 2 first-person shooter with multiplayer, maps and weapons. Its original web build is now a legacy experience, but the source shows how a full 3D arena shooter was brought to the browser.
Code & assets
Code: zlib Assets: Art assets are CC BY or CC BY-SA; the upstream README says directories without a specific licence default to CC BY. Retain the original author credit and any share-alike terms. Mozilla branding is not included as a reuse grant.
Pinned README and licence statements inspected. In desktop Chrome the official legacy WebAssembly/WebGL build loaded the Colos map, rendered the first-person weapon, health/ammo HUD and accepted a brief W input. Full combat, multiplayer, mobile and local build remain unverified. Upstream is inactive and displayed WebGL capability warnings.
This old project does not meet a modern AAA visual target; treat it as a substantial historical browser FPS source.
Preserve zlib and asset-specific terms; do not reuse Mozilla marks or external commercial game assets.
Revival: Revival suitability unassessed; no abandonment claim
Pinned README, MIT code/generated-art grant, CC0 model credit and included screenshot inspected. Official browser game loaded without sign-in in desktop Chrome; Start entered live play and score advanced from 0 to 10. Full run, bosses, mobile and local Godot build remain unverified.
Pilot a low-poly fighter through waves, bosses and ship evolutions. This complete browser game combines mouse or touch movement, upgrade drafts, multiple weapon patterns and 3D ships.
Code & assets
Code: MIT Assets: Generated art/audio are MIT; ship models are Quaternius Ultimate Spaceships CC0; font is SIL OFL 1.1. Preserve the font notice and asset credits.
Complete Godot project, scenes, scripts, generated art/audio tools, model assets and web export setup are in the repository. No external game runtime service is required.
Open the pinned Godot 4.7 project in Godot or rebuild the Web export using the included export preset.
Expect about a 40 MB first browser load for the engine; later loads can use browser cache.
Keep the Quaternius CC0 model credit and font OFL notice when redistributing.
Pinned README, MIT code/generated-art grant, CC0 model credit and included screenshot inspected. Official browser game loaded without sign-in in desktop Chrome; Start entered live play and score advanced from 0 to 10. Full run, bosses, mobile and local Godot build remain unverified.
This is a compact indie roguelite, not a 2010-era AAA production.
The project reports a large first WebAssembly download; verify current browser loading before building on it.
Revival: Revival suitability unassessed; no abandonment claim
Pinned README and licence/NOTICE inspected. In desktop Chrome the official browser build loaded without sign-in; a normal-computer match started, one legal black move was accepted, the computer responded and the board reached 3–3. Full match, mobile and local project import remain unverified.
A complete Reversi game with a polished, code-drawn interface and an approachable Godot project. Its author presents it as a teaching example built with AI agents and a live editor.
Code & assets
Code: MIT Assets: The game, widget kit and board renderer are MIT; bundled sound effects are CC0 and Bungee font is SIL OFL 1.1. See NOTICE and included font licence.
Complete Godot game snapshot with scenes, scripts, generated board/UI and bundled sound/font assets. It is a teaching artifact and is not maintained as a standalone product.
Native source: upstream requires Godot 4.7+. Source-declared (not runtime-verified here): pinned Web CI targets 4.7.2-stable. Run godot --path . from the extracted project for native play; the author's hosted build runs the original, not your adaptation.
Browser build: pair Godot 4.7.2-stable with the same 4.7.2-stable export templates (template directory 4.7.2.stable). The Web preset needs web_nothreads_release.zip; debug export needs web_nothreads_debug.zip. An installed editor alone is insufficient. Do not infer 4.6.x browser support from native/headless success.
From the project root: mkdir -p build/web/game; godot --headless --path . --import; godot --headless --path . --export-release "Web" build/web/game/index.html. Inspect import/export errors and require nonempty index.html, index.js, index.wasm and index.pck; exit code alone is not proof. Keep the preset non-threaded.
Local browser check: python3 -m http.server 8000 --bind 127.0.0.1 --directory build/web/game; open http://127.0.0.1:8000/ (not file://). This serves the adapted bare game, not the upstream wrapper. Check browser console/network, boot, legal/illegal moves, AI, pause/restart, result/replay, audio after interaction and narrow layout. Record engine/templates, source revision and browser results separately from native tests.
Pinned Web preset: https://github.com/regiellis/godot-reversi/blob/70586efafbc762efa16f5680ca0b90366eccc698/export_presets.cfg ; build reference: https://github.com/regiellis/godot-reversi/blob/70586efafbc762efa16f5680ca0b90366eccc698/.github/workflows/pages.yml . Commands are guidance, not an executed or verified browser build.
The repository is a one-way snapshot; upstream issues and changes are tracked in the original godot-mcp-go repository.
Pinned README and licence/NOTICE inspected. In desktop Chrome the official browser build loaded without sign-in; a normal-computer match started, one legal black move was accepted, the computer responded and the board reached 3–3. Full match, mobile and local project import remain unverified.
This is a focused board game and teaching example, not a large commercial-scale game.
The cover image is an illustrative title card, not an in-gameplay screenshot.
Browser adaptation readiness is unverified. Matching engine/export templates and an actual browser playthrough are required; native or headless checks cannot establish browser delivery.
Revival: Revival suitability unassessed; no abandonment claim
Pinned README, MIT source licence, asset inventory and six CC0 notices inspected. Official browser game loaded without sign-in in local desktop Chrome; Round 01 appeared, Swordsman A was selected and moved to a blue tile, with Movement complete and Moved: Yes displayed. Full combat, match completion, mobile and local import/build remain unverified.
Lead a swordsman, archer and priest through a turn-based 3D battle. Position your squad, use line of sight, heal allies and outplay class-aware enemy AI.
Code & assets
Code: MIT — original Tactical Slash code, copyright 2026 Sion RGB Assets: CC0 1.0 — KayKit models by Kay Lousberg, Nature Kit by Kenney, Cloud Layers HDRI by Greg Zaal / Poly Haven. Retain the asset inventory and original notices.
Godot source and processed runtime GLB/HDR assets are committed. Original downloaded source-art packs and local Blender/export tools are separate; the pinned README explains how to reproduce processed art. A source archive is not a ready-to-play executable.
Use the upstream Godot 4.7 stable requirement; this project was not checked with our hosted 4.6 runtime.
Inspect project.godot, the pinned README, scripts and notices before importing or running downloaded code.
Use the official external browser player to play. This project is linked rather than loaded into the Game Commons Godot iframe.
Pinned README, MIT source licence, asset inventory and six CC0 notices inspected. Official browser game loaded without sign-in in local desktop Chrome; Round 01 appeared, Swordsman A was selected and moved to a blue tile, with Movement complete and Moved: Yes displayed. Full combat, match completion, mobile and local import/build remain unverified.
A compact independent tactical encounter; not a commercial-scale RPG.
The official browser export may differ from this pinned source. Full match and local build remain unverified.
Desktop downloadSource availableFree official download (name your price; optional support)
AI development not established; no AI-made claim.
Play check: Not locally play-tested; official external download listed
Reuse: Source linked; check code and asset terms before remixing.
Full play status & limits
Play: Desktop download at creator’s site
Remix: Official source linked; revision and local build unverified; manual project setup and return review.
Runtime: Desktop — Windows / Linux; network/server needs unverified.
Quality: No catalogue quality acceptance recorded
Revival: Revival suitability unassessed; no abandonment claim
Official project/source disclosures reviewed 26 October 2026. Not downloaded, installed or locally played by Game Commons for this listing. Described features are upstream claims, not hands-on quality acceptance.
A first idea: Inspect the official source and editor documentation, choose one small content change, and validate it in a separate compatible local build. Preserve all relevant licences and credits.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
Free arena FPS beta with seven weapons and alternate fire, eleven maps, bots and a built-in editor, according to the project. Beta 2 released May 2025; project progress reported June 2026.
Code & assets
Code: zlib code Assets: Assets retain individual licences; inspect project asset notices. No blanket CC or complete asset-clearance claim.
Official source repository linked; no immutable source revision or release-to-source match verified in this listing.
Download from the official project for a supported desktop platform; this is not a browser build.
For modification, follow the official source/build documentation and preserve code and individual asset notices. Source availability is not a claim of a verified local build.
Official source linked; immutable revision and release/source match not verified.
Official project/source disclosures reviewed 26 October 2026. Not downloaded, installed or locally played by Game Commons for this listing. Described features are upstream claims, not hands-on quality acceptance.
External availability and system requirements can change. No Game Commons hosting, malware clearance or hands-on acceptance claimed.
An external listing is not an endorsement or partnership; no third-party artwork is copied into this card.
Saved GitHub information.
Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.
Revival: Revival suitability unassessed; no abandonment claim
Official project/source disclosures reviewed 26 October 2026. Not downloaded, installed or locally played by Game Commons for this listing. Described features are upstream claims, not hands-on quality acceptance.
A first idea: Inspect the official source and editor documentation, choose one small content change, and validate it in a separate compatible local build. Preserve all relevant licences and credits.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
An open-world multiplayer voxel action RPG with exploration, combat and character progression. Official changelog records version 0.18 on 23 January 2026; gameplay has not been tested here.
Code & assets
Code: GPL-3.0 code Assets: Preserve individual asset and dependency notices; no whole-bundle rights audit performed for this external listing.
Official source repository linked; no immutable source revision or release-to-source match verified in this listing.
Download from the official project for a supported desktop platform; this is not a browser build.
For modification, follow the official source/build documentation and preserve code and individual asset notices. Source availability is not a claim of a verified local build.
Official source linked; immutable revision and release/source match not verified.
Official project/source disclosures reviewed 26 October 2026. Not downloaded, installed or locally played by Game Commons for this listing. Described features are upstream claims, not hands-on quality acceptance.
External availability and system requirements can change. No Game Commons hosting, malware clearance or hands-on acceptance claimed.
An external listing is not an endorsement or partnership; no third-party artwork is copied into this card.
Saved GitHub information.
Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.
Desktop downloadSource availableFree official download; external host
AI development not established; no AI-made claim.
Play check: Not locally play-tested; official external download listed
Reuse: Source linked; check code and asset terms before remixing.
Full play status & limits
Play: Desktop download at creator’s site
Remix: Official source linked; revision and local build unverified; manual project setup and return review.
Runtime: Desktop — Windows / Linux; network/server needs unverified.
Quality: No catalogue quality acceptance recorded
Revival: Revival suitability unassessed; no abandonment claim
Official project/source disclosures reviewed 26 October 2026. Not downloaded, installed or locally played by Game Commons for this listing. Described features are upstream claims, not hands-on quality acceptance.
A first idea: Inspect the official source and editor documentation, choose one small content change, and validate it in a separate compatible local build. Preserve all relevant licences and credits.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
Stunt rally driving with an editor and a project-advertised collection of 232 tracks and 33 vehicles. Version 3.3 released December 2024; lead developer reports development stopped. Existing downloads remain externally listed, not locally tested.
Code & assets
Code: GPL-3.0 code Assets: Mixed asset licences documented in the data ledger; some texture/sound provenance remains unclear. Link-only listing is not bundled-asset clearance.
Official source repository linked; no immutable source revision or release-to-source match verified in this listing.
Download from the official project for a supported desktop platform; this is not a browser build.
For modification, follow the official source/build documentation and preserve code and individual asset notices. Source availability is not a claim of a verified local build.
Official source linked; immutable revision and release/source match not verified.
Official project/source disclosures reviewed 26 October 2026. Not downloaded, installed or locally played by Game Commons for this listing. Described features are upstream claims, not hands-on quality acceptance.
External availability and system requirements can change. No Game Commons hosting, malware clearance or hands-on acceptance claimed.
An external listing is not an endorsement or partnership; no third-party artwork is copied into this card.
Development stopped according to the lead developer; ongoing support is not promised.
Saved GitHub information.
Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.
Revival: Revival suitability unassessed; no abandonment claim
Official project/source disclosures reviewed 26 October 2026. Not downloaded, installed or locally played by Game Commons for this listing. Described features are upstream claims, not hands-on quality acceptance.
A first idea: Inspect the official source and editor documentation, choose one small content change, and validate it in a separate compatible local build. Preserve all relevant licences and credits.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
Historical real-time strategy with base building, economy and battles. Official Release 28 “Boiorix” announcement (18 February 2026) describes fifteen factions; not played locally for this listing.
Code & assets
Code: GPL-2.0 code Assets: Project artwork generally CC BY-SA 3.0; preserve credits, share-alike obligations and component exceptions. Check each asset before redistribution.
Official source repository linked; no immutable source revision or release-to-source match verified in this listing.
Download from the official project for a supported desktop platform; this is not a browser build.
For modification, follow the official source/build documentation and preserve code and individual asset notices. Source availability is not a claim of a verified local build.
Official source linked; immutable revision and release/source match not verified.
Official project/source disclosures reviewed 26 October 2026. Not downloaded, installed or locally played by Game Commons for this listing. Described features are upstream claims, not hands-on quality acceptance.
External availability and system requirements can change. No Game Commons hosting, malware clearance or hands-on acceptance claimed.
An external listing is not an endorsement or partnership; no third-party artwork is copied into this card.
Real gameplay captures, with the exact version and creator credit. These hosted prototypes and remixes are separate from the external game listings. A missing screenshot is marked honestly—not replaced with generated artwork.
Actual browser capture, 26 Oct 2026. Asteroids and the green ship during a flight, survival 4.3 seconds. Limited observed state, not full-game acceptance.
Orbital Drift · Version 1 · Captured 2026-10-26
Credit: Game Commons. Original starter game created with ChatGPT for Game Commons. No external assets.
Licence: MIT; original copyright and attribution retained.
Actual browser capture, 26 Oct 2026. The actual five-by-five puzzle after one move, with 11 of 25 lights on. Limited observed state, not full-game acceptance.
Signal Garden · Version 1 · Captured 2026-10-26
Credit: Game Commons. Original starter game created with ChatGPT for Game Commons. No external assets.
Licence: MIT; original copyright and attribution retained.
Actual browser capture, 26 Oct 2026. Mission paused at 9.4 seconds with one shield and rescue pods visible. Limited observed state, not full-game acceptance.
Orbital Rescue · Version 1 · Captured 2026-10-26
Credit: Game Commons. Orbital Rescue adapted by ChatGPT for Game Commons from Orbital Drift v1. Added rescue pods, three shields, impact protection and pause. Original code by Game Commons; no external assets.
Based on Orbital Drift by Game Commons. Original starter game created with ChatGPT for Game Commons. No external assets.
Licence: MIT; original copyright and attribution retained.
Actual browser capture, 26 Oct 2026. Actual three-by-three training puzzle with Undo, Restart and New puzzle controls. Limited observed state, not full-game acceptance.
Signal Garden Relay · Version 2 · Captured 2026-10-26
Credit: Captain / Game Commons. Signal Garden v1 by Game Commons, originally created with ChatGPT (MIT). Signal Garden Relay authored by Claude Code for Captain / Game Commons using the public Game Commons MCP reader. Original MIT notice retained; no external assets.
Based on Signal Garden by Game Commons. Original starter game created with ChatGPT for Game Commons. No external assets.
Licence: MIT; original copyright and attribution retained.
Earlier version only — this is not a capture of the current version 2.
Historical Star Circuit v1 gameplay. Current playable version is v2; a current-v2 capture is pending after WebGL context failure. This image does not verify the v2 terminal HUD.
Star Circuit · Version 1 · Captured 2026-10-20 (publication; exact capture date unrecorded)
Credit: Apex Formula: BridgeMind and contributors. Space Pirates: Babylon.js team, PatrickCRyan, skaven_, DarraghBurke_ and contributors. Game Commons adaptation/capture.
Licence: MIT Apex Formula/new code; Apache-2.0 Space Pirates adaptations/spacecraft; dependency notices retained.
Actual prefixed static gameplay, 31 October 2026: the restored second-import city shows 66 residents, $95,456 and monthly −174. A bounded desktop check, not long-session or mobile acceptance.
IsoCity — Commons Edition · Version 1 · Captured 2026-10-31
Credit: amilich (original game and repository artwork); Game Commons (English solo adaptation and capture).
Licence: Repository-level MIT declaration; no independent per-image provenance guarantee. Original and dependency notices retained.
Separate from the independent game count. Private briefs become public only after a curator selects and validates a record, explicitly approves it and deploys it.
Credit: CircuitFoxes (original game, art and music); GameCommons dev (internal level demonstration)
Reuse: Creator-permitted edited ROM; level geometry MIT; emulator MPL-2.0. Not an open-source game engine.
Gameplay screenshot pendingNo matching gameplay capture is available for this version.
No exact changed-route capture; base image must not substitute for internal roundtrip.
INTERNAL DEMONSTRATION · NOT AN OUTSIDE CREATOR RETURN
Datakin INTERNAL ROUND-TRIP DEMO
A small, reproducible example of source retrieval, level adaptation, private return and separate curator approval. Not an independent creator submission or automatic game mashup.
GameCommons dev (internal demonstration) · Original game by CircuitFoxes
Uses the existing v3 internal example: Training title becomes INTERNAL QA and the first optional pickup moves eight pixels right. Geometry, checkpoint and exit are unchanged; the other 16 slots are preserved.
MIT workshop and route JSON; retain LICENSE and workshop-source/LICENSE. Full game engine source is not included.
CircuitFoxes engine, artwork and music are not MIT. Edited-ROM redistribution is permitted with the original link; see permission.txt. No broader asset rights or endorsement.
Internal QA: live source kit and all 36 included files verified; exact example rebuilt with zero warnings and other 16 slots unchanged. Same exact output completed in isolated desktop Chrome with checkpoint/reload checks. New public route verification recorded in release evidence; physical mobile and independent creator acceptance remain unverified.
These external mods demonstrate character, mechanics and world integration. Their open code does not include the original commercial games. They are references for the technique, separate from the reusable game catalogue above.
Mario 64 inside Elden Ring
A real movement and character integration: libsm64 runs Mario against Elden Ring’s collision, with a native mod connecting the systems.
By deltarooo and contributors · MIT mod; CC0 libsm64
Requirements & source
Your own Elden Ring install and compatible US Super Mario 64 ROM. Game data is not included or licensed by the mod.
Experimental Windows/native mod. Follow the original offline-only instructions and separate-save guidance.
No AI-authorship claim found in the reviewed README.
Finished or unfinished, browser or desktop: suggest your public repository and playable build. Include code and asset licences, what works, and one thing you wanted to build next.
Return a remix for private review →Suggest an existing game →Source-link suggestions are privately reviewed before listing. Small MIT HTML games can also use the prototype’s signed-in uploader. General multi-file uploads are not available. Listings are independent curation, not partnerships or AI-authorship claims. Third-party availability and account requirements can change.
Listing, price and licence information is upstream-reported, not our gameplay testing or remix permission. Recommended prioritizes reviewed picks, then source-reported released games with free access, imagery and strong player-rating evidence. These are discovery signals, not our gameplay quality score. Most rated uses sourced rating/review counts, not players. Device and engine filters reflect source reports; Godot is an engine, not a platform or quality certification. Unknown counts rank last. Price reports do not establish original-content rights or working gameplay. Curated source foundations are additional project guides; main search includes their matching entries. The listing count does not silently add or double-count those guides.
6,706 listings in the pinned public snapshot · Source metadata. Original-project links, not hosted copies.
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
All displayed itch.io ratings for this exact project edition; source snapshot aggregate. Not players, downloads or written-review count. Snapshot retrieved 2026-11-02; original observation date unknown
Discovery evidence
Insufficient recommendation evidence; not a low-quality rating.
Upstream-reported; current installation and runtime unverified.
Original platform reports: macOS, Linux, Windows, NES, Web. Original engine/tool reports: not listed.
Saved source caveats
Metadata only · Source linked; reuse terms unreviewed
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
All displayed itch.io ratings for this exact project edition; source snapshot aggregate. Not players, downloads or written-review count. Snapshot retrieved 2026-11-02; original observation date unknown
Discovery evidence
Insufficient recommendation evidence; not a low-quality rating.
Upstream-reported; current installation and runtime unverified.
Original platform reports: Windows, Linux, macOS. Original engine/tool reports: SDL2.
Saved source caveats
Metadata only · Source linked; reuse terms unreviewed
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
All displayed itch.io ratings for this exact project edition; source snapshot aggregate. Not players, downloads or written-review count. Snapshot retrieved 2026-11-02; original observation date unknown
Discovery evidence
Insufficient recommendation evidence; not a low-quality rating.
Upstream-reported; current installation and runtime unverified.
Original platform reports: Linux, Windows, macOS. Original engine/tool reports: SDL2, OpenGL.
Saved source caveats
Metadata only · Source linked; reuse terms unreviewed
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
andstatus / project contributors; individual image author unverified · Public upstream project image; individual image reuse rights unknown. Repository visibility, game-code licences and catalogue metadata licence do not grant blanket image permission.
upstream-reported-not-pixel-reviewed; exact owner/repository matches catalogue official source; robots-permitted HTTPS image fetch HTTP 200; format decoded and size checked. Not verified gameplay, not a runtime test.
Catalogue provenance
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
alewmoose / project contributors; individual image author unverified · Public upstream project image; individual image reuse rights unknown. Repository visibility, game-code licences and catalogue metadata licence do not grant blanket image permission.
upstream-reported-not-pixel-reviewed; exact owner/repository matches catalogue official source; robots-permitted HTTPS image fetch HTTP 200; format decoded and size checked. Not verified gameplay, not a runtime test.
Catalogue provenance
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
yangshun and project contributors; specific screenshot author not stated · Public project-repository screenshot; specific image reuse licence not verified. Catalogue metadata and code licences are not asserted as image permission.
Exact repository owner/path matched pinned project record; robots permitted fetch; HTTP 200, image decode and gameplay pixels visually checked. Not a runtime test.
Catalogue provenance
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).
Open Source Game Clones contributors; metadata normalized and filtered by Games4Free. Genres inherited from upstream original-game classification. Metadata licence: CC BY 4.0 (not the game's licence).